This gallery contains 3 photos.

prostheticknowledge: Find The Truth Short one-take 360 video for a Japanese TV show released last month is great introduction to what the format can do for storytelling. If you haven’t tried YouTube 360 video before, all you need is the latest iOS / Android YouTube app installed. Instead of seeing everything like in the examples above, the view will be based on the physical position of the screen, so look around. Click on this link here to open the video through the app on your device The Newspaper Bandit has been spotted in the backstreets of Nakano!Can you put together the clues hidden in this 360° immersive movie?

Continue reading

360 Add-Ons: The Pros and Cons

By Holly Lam, University of Victoria Maybe thinking about 360 in relation to flatties, and producing 360 films that go with flatties, limits the medium. Maybe rethinking the creative process and artistic framework entirely would exploit this new medium more fully. But VR add-ons, let’s call them, have the power to attract viewers with brand recognition, create pre-emptive enthusiasm in the audience, and get a reaction. That’s why we create stories. Before this year, I’d never watched a 360 film. I was skeptical. I dutifully downloaded the 360 VR app Within, got my Google Cardboard viewer and began searching for films. I tried a few documentaries, and found the viewer frustrating, as the two images wouldn’t line up and I had to close one eye to see properly. After an hour I started to feel ill. On the whole, the experience was far from immersive: I was constantly aware of…

Continue reading

Research Blog

By Scott Secco, University of Victoria Compared to arts like writing and music, film, at 121 years old, is still in its infancy. The first true motion picture was Sortie de l’usine Lumière de Lyon created in 1895 by French filmmaker Louis Lumière. It was shot statically, on a tripod. Camera movement was pioneered in 1898 with a panning device which could rotate the camera. In 1917 Technicolour introduced mainstream audiences to colour (colour film was first tested in 1902 but it wasn’t popularized until Technicolour’s vivid film stock caught on with audiences and directors). Incredibly, the first 3D movie was Power of Love way back in 1922. Sound was added to films in 1927. Wearable virtual reality (primitive, but recognizable) as we know it was created in 1968. These innovations have all been landmark moments in cinema history to varying degrees: the highest grossing picture of all-time is a…

Continue reading

The Trouble with McGuffin: My McGuffin’ Analysis of 360° Film

By Sara Bayat, University of Victoria As a somewhat recent innovation, 360° films are still new territory in terms of production concepts. Given the fact that the camera (or six cameras, to be more accurate) is shooting in the round, there’s little editing that can be done beyond special effects or splicing scenes together, and so the majority of the finished product must be shaped on set rather than in post-production. Simply, the footage cannot be manipulated as readily as it is in the world of conventional—a.k.a. ‘flattie’—filmmaking, and this presents challenges on multiple levels. Take, for example, the extremely low-budget short film, My McGuffin (available in all its glory here: https://www.youtube.com/watch?v=3lsa-8HhBqE), in which a man stumbles upon this newfangled 360° camera in the middle of a public square, claims it for his own, and trouble then ensues. I suggest that you watch the four-minute video before reading further, as I’m…

Continue reading

360 VR: A Brave New World

By Morgan Buxton for WRIT 420 Note: Sources are hyperlinked* As an adrenaline junkie, I am particularly drawn to horror films. In fact, the first thing that I did after receiving my Habor VR headset in the mail was download an app called “VR Terror 360” to my phone. From there, I spent close to two hours walking into walls and annoying my roommates by shrieking every time something startled me—walking into a monster in your living room is far freakier than having him jump out at you from your television screen. Here is what I learned from my first VR 360 experience: It’s not that bad. Virtual reality has significantly altered the classic framework of           filmmaking. As a writer, this got me thinking. Virtual reality films don’t only alter the way we write movies, they alter the way we watch them. In a two-dimensional world,…

Continue reading

Real Memories: 360° Filmmaking Done Well

By Natasha D’Amours for WRIT 420 Cinematic VR. VR storytelling. 360° films. Whatever you call it, this new form of storytelling – this new medium – is innovative and exciting. Still in its early stages, most 360° film content is non-fiction. Which makes sense – it’s easier to forgive technology slip ups, like noticeable seams, awkward cuts and visible equipment and crew, when it comes to non-fiction. The viewer knows they’re in the real world. They don’t need to be convinced of the virtual reality. There’s no suspension of disbelief to maintain. That’s not to say that there’s only non-fiction when it comes to 360° content. More and more, people are using this new technology to tell narrative stories. They’re learning how to use the 360° technology to create seamless spherical tales: invisible seams, invisible equipment, and cuts woven into the story so skillfully that they don’t feel disorienting at…

Continue reading

My Experience with VR/360 Horror Films

By Rylan Gladson, University of Victoria When my mobile phone-housing “VR” headset came in the mail, I was fairly excited. I had never tried virtual reality of any sort, and my perception of it was limited to videos of people looking very silly while trying it. As with most innovations of this sort, the hype vastly outweighed the content. For the past year I had read an increasing number of articles and opinion pieces touting VR as being “the future of gaming,” or “the future of film.” Some people were calling it a new medium unto itself. But what I noticed that while a host of VR hype was flooding the internet, rarely (I can’t recall a single instance) was there hype around an actual VR game or film. It seemed that the platform itself was far more interesting than anything designed to be experienced with it, which seemed like…

Continue reading

The Strengths of 360 VR

By Brad Seabrook, University of Victoria I first came into contact with 360o Virtual Reality film with no expectations. After arriving, my Google Cardboard sat on the self for over two weeks until the first time I picked it up. When I did finally pick it up, it wasn’t because I wanted to, but because I had to. This lack of excitement doesn’t speak well for the brand of 360o VR. I wasn’t hearing a lot about it, and what I was hearing was negative criticism of 360o being a broken gimmick. But I am not here to talk about what others say, am I? No, but when I did first “experience” 360o, I understood the criticism. Low resolution, double vision and an unconvincing immersion was what I found… until I began to really play with it. I’m going to liken 360o VR to a talking animal movie for a…

Continue reading

Popular Online Media Producers and Their Attempts at 360° — Failure or Not?

By Kaitlyn Michaelis, University of Victoria As someone who has followed Rooster Teeth’s adventures since 2011, I’m fairly familiar with their production work and the kind of humorous content they put out. The media production company has put out more than a handful of short films, video game playthroughs, created TV mini series broadcasted through their own website (Day 5, RWBY, and Crunch Time, to name a few recent ones). When I started taking Writing 420 and learned that we were going to be making a short 360° film, Rooster Teeth uploaded a short live-action 360° film to YouTube called Kidnapped. The premise is that you are Agent X, caught in between two idiotic henchmen and their boss. You must be dispatched of, as you have come in the way of their plans. But through a comedic misinterpretation, the two bumbling henchmen take you out — an idyllic ride on…

Continue reading

My Virtual Tragedy

by Brendan Lee, University of Victoria What began with childlike excitement, ended in frustration laced with venomous rage. My inaugural entrance into the virtual realm, the 360-degree, VR film, “Kidnapped”, reminded me of a certain memorable Christmas morning. It was the year 2000, I was an eight year old ball of energy, and it was finally the day! With the stocking ripped open, socks, pyjamas, and the new pair of ski mitts piled neatly on the couch, at last I opened my final gift. I peeled off the wrapping paper and immediately sprinted up the spiral staircase to my mom’s office, popped NHL 2001 into the disc drive and waited for the game to install. With the loading bar 90% filled in, an alarm pinged, and the progress halted. A message popped up on the screen and told me the computer didn’t have the proper graphics card. My older brother…

Continue reading