White Room? More like Alright Room…

By Chandler McCorkindale, University of Victoria While doing research on 360-degree narrative films, I stumbled upon White Room: 02B3 (available for $3.99 on the App Store). I chose to write about this film because like our film currently in production, it was shot in both 360 degrees and a traditional Flattie format. In terms of the script, the film revolves around six strangers who awake seated around a table in a white room with a gun on it. Unsure of who they are, or how they got there. They only know that they are a part of an experiment that tests their ability to settle disputes with communication or conflict. This script is ideal from a 360-degree standpoint because it allows for a controlled shoot. Roddenberry Entertainment doesn’t have to worry about camera movement or positioning. They don’t have to worry about weather or natural lighting. Instead they can situate…

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“The Invisible Man” and Integrating Editing, Music and Cinematography into 360-degree Filmmaking

By Kate McCallum, University of Victoria One of the largest challenges with 360-degree filmmaking is figuring out how to successfully tell a story with the knowledge of 2d “flattie” filmmaking that can become limited within this new medium. Can filmmakers take tools such as cinematography, editing, animation, sound, and lighting and treat them the same in VR films as they would a flattie, or must they develop a new way of expressing the story within this new medium? The obvious is the latter, however the amount of integration is still to be discussed. My experience in viewing 360 films is limited and I’m definitely no expert in the topic, however the few films I have seen shy away from more stylistic elements of a flattie film. I’ve observed that these films tend to work with action in the space around the camera to move the story forward, rather than use…

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Sound Recorting and Editing for a 360 Film

Sound Recorting and Editing for a 360 Film